![]() Zombie alertness is increased, meaning they can detect you from farther away and sneaking becomes more difficult. They can kill you in 8 hits on easy, 4 hits on normal, 2 hits on advanced and 1 hit on expert. Zombies take significantly less damage everywhere except the head. Zombies move 50% faster than the player. No special infected (except the standard two Tanks at the finale). This is a solo mutation, like Last Man on Earth. Special thanks to Qwazzy for helping develop it. Also this mod now includes the (previously standalone) 2 player co-op version known as "Almost Alone". I've also now included a variant called "Armed Alone" which gives you reserve ammo for your primaries, but combines several of the more challenging features from Zombie Season and Truly Alone to balance it out. All of these mutations can be found in the Mutation menu. This mod includes the standard version of "All Alone", a version that brings back Special Infected known as "Especially Alone", the much more unforgiving "Truly Alone", a variant made for marksmanship known as "Zombie Season", and a survival mode called "Standing Alone". Overall, the aim is to create a gamemode that's eerily calm yet constantly keeps you on your toes at the same time. This mod aims to fix that, and make a mutation suited for those lone wolves out there. you have plenty of resources, can carry more bullets than you have room in your pockets, and zombies hit you with the strength of a malicious grapefruit. I wanted to bring the "survival" feel back to Left 4 Dead 2, something I felt it was entirely missing.
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